![]() The best tactic, if you know the level well enough and know no other monsters are behind you, is to let the Berserker approach, blast it with the assault shotgun and run backwards and repeat. Don't waste powerful weapons like the BFG or Rail Gun on this monster if you can avoid it. Also, it approaches quickly, so explosive weapons like the rocket launcher are not the best, as you cause splash damage to yourself more often than not. The Super Shotgun (or at least an "instant effect") weapon is the best for the Berserker as it zig-zags randomly, causing projectile weapons to miss quite often. The Berserker has two different death animations besides being gibbed the first one is only triggered if 50 or more units of damage are caused when it dies. ![]() When you hit the Berserker, it is rendered immobile for 0.3 seconds, with two different pain animations. ![]() The Spike causes between 15 and 20 units of damage (randomly) if it hits, while the Club only causes between 5 and 10. When the Berserker decides to attack, there is an equal chance of using either the Spike or Club attack. sharpen its spike-arm) on each time-stamp. There is a 15% chance that the Berserker will "fidget" (i.e. Watch out for the "surprise" Berserker from behind, which can cause a bit of damage before you notice him. Berserkers run really quickly, but luckily only have a melee attack and can be easily taken out. These lumbering monstrosities are everywhere, and are equipped with a huge swinging spike hammer on one of their arms that can do quite a bit of damage. Also, before blinding diving in, make sure you can spot a quick way out of the water if some Sharks do show up uninvited. On later levels, it is a good policy to drop a few grenades into non-translucent water just to be on the safe side I usually found myself with plenty of grenades and "wasting" a few checking for Sharks was no problem. If you are low on ammo, watch for the floating, but dead, Shark. If you have no choice but to fight the fish underwater, use the machine-gun as it seems to slow their rather quick advance. If the water is shallow, now is a good time to bust out some hand-grenades and lob them in. In shallow water, grenades may be useful if you are not in deeper water since they'll just fall to the bottom of the pool.ĭon't go swimming with Sharks if it can be avoided take a few shots with the Shotgun and get out of the water.they will try to follow you out, so turn and shoot them from above. Resist the temptation to use something more powerful. Nothing much to it.Ī nice assault shotgun or machine-gun does the trick. It is immobilized for 3 timestamps (0.3 of a second) when you hit it. The Barracuda Shark's melee attack causes 5 units of damage on all skill-levels. The Barracuda Shark's AI is rather uninteresting it just tries to get into Melee attack distance and bite you. They do not, however, have very powerful weapons and are easily killed. All the "flying" creatures seem to have better navigation skills than their legged cousins The Barracudas could be considered fish flying in the sense in that their navigation is three-dimensional and thus fairly good. Good luck and good fragging!īarracuda Sharks are mechanical fish found in the waterways and pools of Stroggos. Below you will find complete files on each of the enemies you'll encounter, along with tips, info, recommendations, and other life-saving data to help bring you back in one piece. You have wisely decided to arm yourself with the most powerful weapon at your disposal: information. Welcome, Marine! This is PlanetQuake's briefing on the enemies you will be encountering in the single player game of Quake 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |